G.C. BACCARIS
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  • ➣ Home
  • PORTFOLIO
    • FEATURED WORK
    • GAMES
    • UI DESIGN
    • GAME JAMS
  • The Twine® Grimoire
  • ABOUT
👁️ G.C. Baccaris is an award-winning interactive fiction developer and freelance writer. Baccaris has created over 25 independent games, and is currently working on more, in addition to The Twine® Grimoire, a series of tutorials on using custom CSS and HTML in Twine® 2.0.

FEATURED WORK

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READ ON SUB-Q!
Manipulate an eerie videotape and confront a dangerous infatuation by rewinding, fast-forwarding, and pausing the tape to alter its contents and reshape the fate of your love. Featuring small Bitsy scenes, audio, branching paths leading to two different endings, and LOVE, "raw and unfettered," in less than 1,000 words, as requested.

Originally submitted to sub-Q's Love Jam, UNMAKING, UNMADE was one of two entries awarded Judges' Choice and selected for publication in sub-Q Magazine. It appears in the February 2019 issue. UNMAKING, UNMADE was also exhibited at WordPlay 2019.

956 words • Interactive Fiction • Twine + Bitsy • sub-Q Magazine's Love Jam
created December 2018, reprinted February 2019


The high priest of an obscure cult is preparing a ritual. Don the priest’s sacred mantle, for these holy labors are yours to direct. You may carve a votive, lead a prayer, or make a sacrifice — but you must see to the task with care. Unearthly eyes gaze down upon you from the sea above. Will your devotion reach them?

Does it matter?


A text-based ritual simulation governed by player choice. Originally submitted to the 24th annual Interactive Fiction Competition, DEVOTIONALIA tied for 20th place out of 77 entries and was nominated for Best Use of Multimedia in the 2018 XYZZY Awards. The post-competition version adds new content in the form of an unlockable epilogue. DEVOTIONALIA can be played on itch.io, and its reviews can be read (or added to) on IFDB. For more information, visit the Sacred Tides page.

~10k+ words • Interactive Fiction • Twine • IFComp 2018 • post-competition release Dec. 31 2018

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Explore the abandoned spaces in the bowels of a wandering fortress; accept or resist its perpetual motion.
(PLAY)

1,000 words • Twine • Sub-Q Jam • 2019

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  • (HOSPITALITY) A poem about a creature haunting a small lakeside town.
  • (TWO POEMS) about memory and the passage of time.

L'Éphémère Review • Beyond the Shallows Anthology • Part III (The Fear) & Part IV (The Reclamation) • 2018

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You were murdered two years ago. It didn't take. Now, you've been reborn as most recently-hatched member of a quadrumvirate of lich-lords.
(PLAY)

~1,000 words • Twine & Bitsy • Bitsy Egg Jam • 2020

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A glimpse into the painful symbiotic relationship between a pilot and his mech. A price must be paid.
(PLAY)

Collaboration with @Ghastarium • Bitsy • Bitsy Mech Jam & Emotional (Digital) Mecha Jam • 2018

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In a quiet library on the World, a history book spills its sordid secrets...
(PLAY) / (OST)

collaboration with @spdrcstl • Twine, Bitsy, Bitsy3D • Cursed Book Bitsy Jam • 2020

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Cosmic horror inspired by the Fermi Paradox, Isaiah 34:14, and asteroid #1181. (PLAY)

~ 6,666 words • collaboration with @notgojira • Twine • Fermi Paradox Jam • 2016



REVIEWS


"This game gave me rabies and leprosy"
Brian Rushton, praise for Night of Nights

[...] it was the sense of being alone in the dark on the still silent water, with the sense of an unseen roof far above and unknowable things swimming deep beneath. Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board.
— Sam Kabo Ashwell, reviewing Devotionalia

In a way, [Devotionalia] reminds me of the works of Chandler Groover and Phantom Williams. It has a similar rich aesthetic. A surreal, haunting feel. A sense that there’s more hidden below the surface.
— McT's Interactive Fiction Reviews

I really liked this dreamlike take on the queasymaking shops you often find in games. Sure, these potions sound too good to be true, so I should still buy one and use it, right? Right.

— Autosave.tv, praise for The Dead Don't Pay

Starting off, I became high priest of a religion I didn’t believe in, and improvised a prayer to crowd of enormous insects. [...] I fist-fought a bee.

I … enjoyed this game. A ton. [...] It’s one I could see myself playing again in the future, making different decisions, for the hell of it.

Also, I got to give a benediction to some maggots at the behest of a face-stealing bugman. What more could I ask for in a game, I tell you?
— Last Pylon, reviewing Heretic's Hope

"Sending to friends to help them stay up at night."

"Well, I'm cursed now. Thanks a lot"

"This is illegally good. You have definitely broken some laws to make this, and when I work out what those are I will be contacting the appropriate authorities. Good day."
— assorted praise for The End of Decay

Compelling work of cosmic horror with Judeo-Christian overtones [...] The type is well-designed, and the overall effort feels polished, with a nice use of imagery and visuals. [...] Overall, I'd give this piece high marks for atmosphere and tension, particularly in the second act, when physical danger is introduced.
— Streever at IFDB, reviewing 1181

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© 2020, G.C. Baccaris
  • ➣ Home
  • PORTFOLIO
    • FEATURED WORK
    • GAMES
    • UI DESIGN
    • GAME JAMS
  • The Twine® Grimoire
  • ABOUT