"GRIM" || G.C. BACCARIS
I'm G.C. "Grim" Baccaris, and I'm an accursed artifact with a perilously low drop rate. I'm also an interactive fiction developer, Mediterranean classicist, CSS warlock, narrative designer, and freelance writer.
My work has been featured in Sub-Q Magazine, at PAX Online, and elsewhere, and I've worked for clients representing National Geographic and Boston University, among others.
I hold a degree in English Literature and Classical & Near Eastern Civilizations. When I'm not writing or in a trench looking for pot sherds, I might be huffing poisonous liqueurs, consumed with existential dread, or unconscious.
I'm influenced by an interest in the uncanny and grotesque, as well as ritual, masks, and the gruesome and macabre. Themes of body horror, autonomy, and dignity are recurring elements in the narratives I create.
I'm available for paid freelance, contract, and consulting work in game writing and design. I am also available to create custom CSS/HTML tutorials for Twine® users in beginner-to-intermediate classroom settings (i.e. as supplemental material for high school classes, college courses, or similar).
Additionally, I am available to work on custom CSS & UI for individual Twine® projects. If your project needs a stylesheet, I would be happy to help. To view examples of my work, refer to the UI Design page, the Featured Work page, or my itch.io page.
If you'd be interested in working together, please contact me via email (grimoirtua@gmail) with details about your project for more information. I can provide full resume and portfolio documents to clients upon request.
If you have another question or comment, you're welcome to use the contact form below.
✎ CONDENSED CV
Game Writing: Early Career Scholarship (2019)
XYZZY Awards (2019)
Sub-Q Magazine, February 2019 (Unmaking, Unmade)
L'Éphémère Review, Beyond the Shallows: The Fear (2018) - (Two poems)
L'Éphémère Review, Beyond the Shallows: The Reclamation (2018) - ("Hospitality")